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Friday, July 10 • 12:00pm - 1:00pm
Gamification That Isn't Bullshit

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A Playful Class: Case-study Analysis of Gamified Course Design
Seann Dikkers, Amira Alkhawajah, Chris Hawks

Recently researchers of ‘gamified’, or ‘badgified’, classrooms are documenting promising increases in motivation and engagement using vocabulary swapping (Leach et. al, 2014), leaderboards (DeShutter & Abeele, 2014), and formative recognition strategies (Augilar, Homan & Fishman, 2013), yet these efforts retain core pedagogical designs of the traditional classroom. Gaming media leverages elements still foreign to classrooms settings; like ‘questing’, ‘adjusting play-style’, ‘voluntary competition’, ‘repeatable content’, ’strategy guides’, and ‘cheats’. How much more can engagement be amplified by embedding these features as pedagogical changes to traditional course designs? We present qualitative design-based research and supporting evidence from one course iteration. Participants reported increased motivation and engagement supported by time on task data, ‘help desk’ data, and an increase in average task completion to 66.2 per student. We conclude game-like elements further increase student motivation, engagement, and a striking investment of time.

Teaching as Designing: Creating Game-Inspired Classes
Jeffrey Holmes, Adam Ingram-Goble

Good teaching is a form of design. Yet, while there has been a significant increase in game-based learning approaches over the last decade, little work has been done to bridge the good pedagogical principles of games with a robust theory of teaching and course design. This paper describes the implementation of two “game-inspired” undergraduate courses which leveraged the conceptual and organizational principles of games to structure each course. While both courses established student roles aligned to content goals, one course emphasized collaboration structures and specialization, while the other iterated roles in the service of supporting a broader dispositional development. We argue that course design is one way of meaningfully orienting learners’ engagement with the course content and their own participation.

avatar for Dennis Ramirez

Dennis Ramirez

Technical Director, USC IMGD, Videogame Researcher

avatar for Seann Dikkers

Seann Dikkers

Associate Professor, Bethel University
Built forts with neighborhood friends. Married my best friend. Two playful adult children. Games in Learning author, researcher, and trainer. Long time Civ and TW geek.
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Scott Nicholson

Professor, Wilfrid Laurier University
Dr. Scott Nicholson is the director and professor of the Game Design and Development program at Wilfrid Laurier University in Brantford, Ontario, Canada.  He also runs the BGNlab, which focuses on making games to change the world.  His specialty is in live-action games, like... Read More →

Friday July 10, 2015 12:00pm - 1:00pm CDT
Old Madison

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