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Wednesday, July 8 • 10:30am - 11:30am
Games for Engineering & Code

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 VerilogTown: Cars, Crashes and Hardware Design
Peter Jamieson, Lindsay Grace, Naoki Mizuno, Boyu Zhang, Josh Collins, Alex Williams, John-Rhys Garcia

VerilogTown is a game about cars, crashes and hardware design. The game allows players to learn, practice and play with the Verilog Hardware Description Language (HDL). The game asks players solve a variety of traffic puzzles using digital logic designs specified through an HDL design, which is what hardware designers use to create applications synthesizable to integrated chips. This paper outlines the design and final product, including the fundamental benefits of such approach. It is provided as a case study in domain specific game design that should prove useful to other researchers looking to employ the potential of play to facilitate learning of complex systems, models and theories.

We Teach Programming with Video Games
Nathan Aschenbach, David Arditti

Our curriculum leverages your student's passion for video games, like Minecraft, to make learning STEAM (Science, Technology, Engineering, Art, and Math) skills relevant. We believe games inspire discovery, foster innovation, and reward playfulness.

Engineering Tony Hawk: Examining Skatepark Customization Mechanics for ChildrenÍs Design Learning
Benjamin DeVane, Kristen Missall, Deb Dunkhase

This paper examines and analyzes Tony Hawk’s Proving Ground (THPG) to winnow and sift mechanics for player configuration of skateparks. As part of the preliminary stages of designing a collaborative design-and-play skatepark game that helps young children and families make connections between the physics and the design activity of engineering we examine the game mechanics of Tony Hawk’s Proving Ground relative to their potential for supporting the teaching skatepark physics systems design, a critical component of pre- engineering education. We argue that the games’ support for creative spatial design, structured problem-solving and making real-world connections offer generative possibilities for a design-based physics and engineering game.


Matthew Berland

Madison, WI, United States, University of Wisconsin - Madison

avatar for Benjamin DeVane

Benjamin DeVane

Iowa City, Iowa, United States, University of Iowa
Identity & Learning | Computational Thinking | Design & Aesthetics
avatar for Lindsay Grace

Lindsay Grace

Director and Associate Professor, American University Game Lab
Lindsay Grace is a professor, game designer, programmer, and artist. Lindsay is an associate professor at American University and founding director of the American University Game Lab and Studio. His game designs have received numerous awards and he has published more than 50 papers, articles, and book chapters on games. His creative work has been showcased in more than eight countries and 12 U.S. states, including New York, Paris, Rio De... Read More →

Wednesday July 8, 2015 10:30am - 11:30am
Old Madison

Attendees (15)