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Wednesday, July 8 • 4:00pm - 5:00pm
Customization & Play Styles

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Shapes and Patterns of Adaptive Game-Based Learning: An Experiment
Josine Verhagen, David Hatfield, Julie Watson, Solomon Liu, Dylan Arena

It is often claimed that adaptive educational games keep the learner more engaged and maximize the learning taking place in the game. We explored these two claims by evaluating adaptive and non-adaptive forms of a pattern- and shape-recognition game for preschoolers. We used a Bayesian IRT model to make this game adapt in real time to the learner’s performance. Results indicate that adaptivity led to higher engagement, and we found some evidence of greater learning. We also note some important prerequisites for the success of adaptive games.


Designing and Tracking Play Styles in Solving the Incognitum
Josep Valls-Vargas, Andrew Kahl, Justin Patterson, Glen Muschio, Aroutis Foster, Jichen Zhu

Better understanding of players' motivation and their in-game play patterns is crucial to build educational games that can be adapted to individuals' learning preferences. Although the traditional instruments of motivation can suggest one's intrinsic orientation, they do not always correlate with the observable in-game activities (i.e., play style) as the latter are affected by many other factors. In this paper, we first present a play-based interactive learning environment called Solving the Incognitum, designed to support different play styles. We also present our initial data from a user study (n=75), focusing on the correlation between intrinsic motivation and the play styles the learners adopted.


Playing with Gender: Examining How Learning Games Can Adapt to User Characteristics to Maximize Positive Outcomes
Rabindra Ratan, Denice Blair, Joseph Fordham, John Besley, Paul Powell, Tommy Schutter, Zachary Terry

This study explores the role of gender—as a continuous construct—within interactions between media users and game characters in digital learning games. Using a museum-based science-learning game with scientist characters designed to serve as experimental stimuli, we examined how the relationship between character gender, player gender and player age influence motivation in a science-learning game. Analyses suggest that the scientist characters’ masculinity or femininity influenced male and female players’ motivation differently, but that the specific manifestation of such influence appears to vary for different age groups. These results suggest that the characters in science-learning games could be designed to adapt to the players’ characteristics in order increase their science content learning or interest in STEM fields. More generally, this study highlights the importance of considering player characteristics in game design and the potential of adapting to such characteristics in order to maximize meaningful outcomes.

Moderators
avatar for Stephen Slota

Stephen Slota

Co-Founder, The Pericles Group, LLC
Steve (@steveslota) is an instructional design specialist and game design scientist at the University of Connecticut Health Center and a co-founder of The Pericles Group, LLC. He holds a Ph.D. in Educational Psychology: Cognition, Instruction, & Learning Technologies and has worked... Read More →

Speakers
avatar for Dylan Arena

Dylan Arena

Co-founder and Chief Learning Scientist, Kidaptive, Inc.
I've spent my life learning, playing, and helping people learn by playing. At Kidaptive, we create playful educational experiences for kids built upon a comprehensive early-learning curriculum and assessment framework. What I'm passionate about is extending that work to support early... Read More →
avatar for John Besley

John Besley

Ellis N. Brandt Chair, Michigan State University
I study public opinion about science and scientists' opinions about the public. My goal is to improve the effectiveness of science communication by helping science communicators be more strategic. That means figuring out what you want (goals) and then figuring out what you can communicate... Read More →
DH

David Hatfield

Director of Assessment, Kidaptive
GM

Glen Muschio

Associate Professor, Drexel University
avatar for Josine Verhagen, PhD

Josine Verhagen, PhD

Director of Psychometrics, Kidaptive
I have a background in statistics and psychometrics, and I recently joined Kidaptive to work on statistical models to adapt games to learners. I am interested in adaptive educational games, learning analytics, (Bayesian) statistics and educational data mining https://www.researc... Read More →
RR

Rabindra Ratan

Assistant Professor, Michigan State University
avatar for Josep Valls-Vargas

Josep Valls-Vargas

PhD student, Drexel University
avatar for Jichen Zhu

Jichen Zhu

Associate Professor, Drexel
Program Co-Chair


Wednesday July 8, 2015 4:00pm - 5:00pm CDT
Inn Wisconsin

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