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Thursday, July 9 • 12:00pm - 1:00pm
Engaging Teachers

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Playful District Level Professional Learning for In-Practice Teachers
Seann Dikkers, Ryan Reider, Jody Monk, Krisanna Machtmes, John Gregory, Ding Mao, Trina Barrell, Linda Fife

Costly national development efforts to use technology to build professional development (PD) efforts have relied on grant funding and a top-down, compulsory, framework for adult learning, yet traditional collective teacher PD has limited, if any, predictable classroom appropriation rates for classroom practices. Current research of exemplary teachers, however, suggests that transformative teacher practice, actually emerges from informal, relational, and differentiated professional learning (PL), not one-size-fits-all PD.

We apply this theoretical framework to a one year PL program, in cooperation with a mid-sized rural school district. We report the design justification for: 1) ‘Just-in-time’ training/support services; 2) an intentional-informal communities of practice; 3) teacher prompted mini-workshops; 4) an online web resource; and 5) data-driven PL evaluation. Mixed method findings indicate PL is significantly more effective at teacher appropriation of ideas, positive teacher efficacy, and is scalable within existing resources and budgets.

Supporting Non-Game Designers: Developing a Course to Support Teachers in Game-based Learning and Game Design & Developing a Community of Practice
Michelle Aubrecht, Bob De Schutter, Andrew Wheatley, David Clark

One of the authors designed and taught a course intended to provide a theoretical understanding of games and game-making in the classroom with practical applications. A student from the course will share his perspective. This presentation will explain this unique course design and approach to teaching teachers and share the results of the formative assessments. The course design included a combination of gamification, badging, peer review, and building one’s own course by having assignment options.

Exploring Board Games and Literacy in Preschool, Kindergarten and First Grade Classrooms
Katherine Sydik

Foundational literacy skills are highly important to future academic success, as language skill gaps tend to increase with time. Affordances of table games for literacy in early childhood classrooms have not yet been adequately studied. The purpose of this study is to seek insights from early childhood educators about experiences with games in the classroom. Interviews were conducted with preschool through first grade teachers. This lead to the themes: Builds Good Social Skills, They Keep Repeating It and Its Not Boring, Intentional Teaching, They Think – Oh! It’s Fun!, We Don’t Get to Use Games Like We Used To, and All They Know of a Game is a Handheld Video Game. This study demonstrates importance of games in early child education and concerns to monitor. Exploratory qualitative research also provides feedback for developing and evaluating table game interventions with benefits for early childhood educators, curriculum developers, and table game enthusiasts.

avatar for Michelle Aubrecht

Michelle Aubrecht

game based learning specialist, Ohio State University
Michelle is the coordinator for the Earthworks Rising project which is an interactive learning environment that draws upon her partner, Dr. Ballengee-Morris’ deep understanding of Native Pedagogy and the earthworks which are ancient earthen structures. Michelle brings her knowledge of software, games, game-making, social media, art, and history to this project. Together they have been building this project and doing research. In addition... Read More →
avatar for David Clark

David Clark

Curriculum and Technology Specialist, Butler County ESC
avatar for Seann Dikkers

Seann Dikkers

Education Department Chair, Bethel University
Seann Dikkers is an associate professor of Education at Bethel University. Formerly, Seann served fourteen years as a middle school teacher, high school principal, and researcher. Now he teaches, writes, and works with some amazing colleagues at Bethel. He studies exemplary teaching, learning design, and learning systems. His books include *Real-Time Research*, *Mobile Media Learning I and II*, and *TeacherCraft: Minecraft in the Classroom... Read More →
avatar for Bob De Schutter

Bob De Schutter

Oxford, Ohio, United States, Miami University
I'm a designer, researcher and teacher. My research interests are game design, the older audience of digital games, and the use of games for non-entertainment purposes.
avatar for Katherine Sydik

Katherine Sydik

Graduate Student, University of Nebraska-Lincoln

Thursday July 9, 2015 12:00pm - 1:00pm
Old Madison

Attendees (37)