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Thursday, July 9 • 4:00pm - 5:00pm
Collaborative Content Generation

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Phylo: A Crowdsourced Biodiversity & Science Trading Card Game
David Ng

Phylo (http://phylogame.org) is an exercise in crowd sourcing, open access, and open game development to create a trading card game (TCG) that makes use of the wonderful, complex, and inspiring things that inform the notion of biodiversity. Beginning as a reaction to the following nugget of information: “Kids know more about Pokemon creatures than they do about real creatures,” this project has grown to broach elements of game based science education, ecological literacy, and hackathon mechanics within the teaching community. Given its flexible and open workflow, Phylo has benefited from the input of many communities of expertise, and many collaborations (both formal and spontaneous) leading to a continually expanding resource that is under constant reiteration.

Teaching Bad Apples
Anthony Betrus, Nate Turcotte, Matt Leifeld

Teaching Bad Apples is a game developed in 2014 for current and future teachers. It plays much like Apples to Apples or Cards against Humanity, with each player in turn reading a situation card, followed by the other players choosing their response cards. Each situation, however dramatic or bizarre, is authentic, obtained through crowd-sourcing, social media, and online teacher forums. After many play tests, including feedback from practicing teachers and teacher educators, we concluded that the most effective way to teach people to deal with these dicey situations is to have players provide wildly inappropriate responses to the authentic situations, and then in the debriefing talk about "what you would really do." Effectively the game teaches by counterexample, and by making light of these situations it breaks down conversation barriers, and then gets into authentic and appropriate reactions.

Incorporating Twine Game Design Units in Different Settings
Mark Chen, Victoria Stay

This is a story about learning to create a navigable story using twinery.org with a group of adolescents in LosAngeles. Like any good story, it's a developing trilogy, involving four intersecting but unique groups with different traits and access to resources. Our journey developing curriculum and learning how best to create twines with each group has been nuanced and continues developing. Twine are lo-tech, choose your-own-adventure, digital narrative games. Integral to twines and this story are the many media that may be used to tell a story. Our adolescent were free to use written word, digital photos, photos taken of hand-drawn pictures, transcribed spoken word, flowcharts, or any combination therein. Where the goal of designing games and narrative is to give voice to the participants, Twine and multi-modal media for storytelling provide an especially empowering experience that may also help participants learn about systems, develop agency and enable learning.

avatar for Deborah Fields

Deborah Fields

Independent Research Consultant & Temporary Assistant Professor of Instructional Technology and Learning Sciences, Utah State University
Dr. Deborah A. Fields is a Temporary Assistant Professor in Instructional Technology and Learning Sciences at Utah State University and an independent research consultant. Deborah researches children’s connective learning and identity engagement through designing with digital technologies in ways that bridge informal and formal learning contexts. She is the co-PI on the Kids' DIY Media Project (kidsdiymedia.com) aimed at identifying and... Read More →

avatar for Mark Chen

Mark Chen

Accidental Hero and Layabout, Independent
non-tenure track positions. | life after a PhD. | gaming culture and power/agency in gaming practice. | esoteric gaming practices, workarounds, and hacks. | subversion, representation, margins. | board games.
avatar for David Ng

David Ng

Faculty, University of British Columbia
David Ng is a geneticist, science educator, and faculty based at the UBC Michael Smith Laboratories.  Of note: (1) he is partly responsible for the massive DNA helix emblazoned on his building’s facade; (2) his Dad beat up Bruce Lee; (3) his first foray into general publishing featured a unicorn on the front cover; and (4) his lab studies things like Pokemon and creativity. Learn more at bioteach.ubc.ca

Thursday July 9, 2015 4:00pm - 5:00pm
Class of '24

Attendees (23)