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Friday, July 10 • 10:30am - 11:30am
Leveling Up: Measuring and Leveraging Implicit STEM Learning in Games

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Leveling Up: Measuring and Leveraging Implicit STEM learning in Games
Jodi Asbell-Clarke, Elizabeth Rowe, Erin Bardar, Michael Eagle, Rebecca Brown, Ryan Baker, Tiffany Barnes, Teon Edwards

Games provide an important vehicle for educators to promote and study learning. The data logs generated through digital gameplay can be mined to understand the patterns of play that may be related to implicit learning—the development of knowledge that is not yet explicitly formalized. Teachers can use examples from games to help bridge implicit game-based learning to explicit STEM concepts taught in class. This set of papers will describe how a series of STEM learning games, along with a variety of data mining and graph analytics, has been used as a vehicle by researchers and teachers to improve high school physics learning by measuring and leveraging implicit STEM learning.

Speakers
avatar for Jodi Asbell-Clarke

Jodi Asbell-Clarke

Director, EdGE at TERC
I direct a team of game designers, researchers, and learning scientists who live and work on the edge of science and play.
avatar for Teon Edwards

Teon Edwards

Lead Designer, EdGE at TERC
Games for learning;Play for learning;Using the digital to engage people in the world around them;Tacit learning in STEM-based games;XR/AR/VR affordances for learning;Co-Design;Zoombinis (Hip, hip, Zoombinis!!!)
avatar for Erin Bardar, PhD

Erin Bardar, PhD

Education Materials Director, EdGE at TERC
As Education Materials Director for EdGE at TERC, my role includes elements of game design, outreach, and curriculum development. I work with the design team to help ensure that beneath all the fun, the games we develop are grounded in science that is both accurate and aligned with... Read More →
avatar for Elizabeth Rowe

Elizabeth Rowe

Director of Research, EdGE at TERC


Friday July 10, 2015 10:30am - 11:30am CDT
Old Madison

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