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Wednesday, July 8 • 10:30am - 11:30am
(Academic) Game [Design|Research] Labs: What Are They and How Do You (Not) Start One?

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(Academic) Game [Design|Research] Labs: What Are They and How Do You (Not) Start One?
Casey O'Donnell, Kurt Squire, Liz Lawley, Mark Chen, Mia Consalvo, Roger Altizer, Sean Duncan, Tracy Fullerton

Academic game labs take on a variety of forms at the universities that house them. Their funding structures, resources, and positions can come in varied nuanced configurations. This panel brings together a bevy of directors from academic game labs to share stories about starting, managing, shaping and even leaving labs. They have all attempted to define (and differentiate) the goals or missions of their labs, their relationship to the larger academy, and where they stand with regards to game studies/research as a field/discipline. Panelists will discuss their struggles and triumphs, how they and their labs have changed over the years, and anything else that can be packed into an hour long discussion. The panelists will synthesize their experiences, field questions, and offer insights to those working with labs, hoping to start one, or seeking to better understand the various possible functions of a game lab.

Speakers
RA

Roger Altizer

Associate Director, Entertainment Arts and Engineering
avatar for Mark Chen

Mark Chen

Accidental Hero and Layabout, University of Washington Bothell
Mark Chen (NASAGA board member, PhD Education, University of Washington; BA Fine Art, Reed College) is an independent games scholar and part-time professor of interaction design, qualitative research, and games studies at the University of Washington Bothell. He runs http://esotericgaming.com... Read More →
avatar for Mia Consalvo

Mia Consalvo

Concordia University
I research game studies and design at Concordia University in Montreal. Currently I'm finishing a book about Japan and it's role in the videogame industry and videogame culture. I'm also studying social games, and have been developing a game called Eksa: Isle of the Wisekind on Facebook... Read More →
avatar for Tracy Fullerton

Tracy Fullerton

Professor and Director, USC Game Innovation Lab
Tracy Fullerton is an award-winning experimental game designer, professor, and director of the cross-disciplinary USC Games program, a collaboration between the USC School of Cinematic Arts and the Viterbi School of Engineering. She holds the Electronic Arts Endowed Chair in Interactive... Read More →
avatar for Elizabeth Lawley

Elizabeth Lawley

Professor, RIT Interactive Games & Media
Social computing. Location-based games. Dubrovnik. My kids.


Wednesday July 8, 2015 10:30am - 11:30am
Main Lounge

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