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Wednesday, July 8 • 10:30am - 11:30am
(Academic) Game [Design|Research] Labs: What Are They and How Do You (Not) Start One?

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(Academic) Game [Design|Research] Labs: What Are They and How Do You (Not) Start One?
Casey O'Donnell, Kurt Squire, Liz Lawley, Mark Chen, Mia Consalvo, Roger Altizer, Sean Duncan, Tracy Fullerton

Academic game labs take on a variety of forms at the universities that house them. Their funding structures, resources, and positions can come in varied nuanced configurations. This panel brings together a bevy of directors from academic game labs to share stories about starting, managing, shaping and even leaving labs. They have all attempted to define (and differentiate) the goals or missions of their labs, their relationship to the larger academy, and where they stand with regards to game studies/research as a field/discipline. Panelists will discuss their struggles and triumphs, how they and their labs have changed over the years, and anything else that can be packed into an hour long discussion. The panelists will synthesize their experiences, field questions, and offer insights to those working with labs, hoping to start one, or seeking to better understand the various possible functions of a game lab.

avatar for Mark Chen

Mark Chen

Accidental Hero and Layabout, Independent
non-tenure track positions. | life after a PhD. | gaming culture and power/agency in gaming practice. | esoteric gaming practices, workarounds, and hacks. | subversion, representation, margins. | board games.
avatar for Mia Consalvo

Mia Consalvo

I research game studies and design at Concordia University in Montreal. Currently I'm finishing a book about Japan and it's role in the videogame industry and videogame culture. I'm also studying social games, and have been developing a game called Eksa: Isle of the Wisekind on Facebook that is experimenting with different ways to promote social interaction among players.
avatar for Tracy Fullerton

Tracy Fullerton

Director, USC Games
Tracy Fullerton is an award-winning experimental game designer, professor, and director of the cross-disciplinary USC Games program, a collaboration between the USC School of Cinematic Arts and the Viterbi School of Engineering. She holds the Electronic Arts Endowed Chair in Interactive Entertainment and her many game credits include Cloud, flOw, Darfur is Dying, The Night Journey (a collaboration with media artist Bill Viola), and most recently... Read More →
avatar for Liz Lawley

Liz Lawley

Professor, Rochester Institute of Technology

Wednesday July 8, 2015 10:30am - 11:30am
Main Lounge

Attendees (30)