The Reflective Gaming Course was developed to support young people’s reflections on the potential effects of playing games, and thus support a more informed and reflective gaming practice. It includes potential positive and negative effects. The course was empirically investigated in UK secondary schools, and a summarized version of the course is offered in this workshop. Attendees will be asked to choose one of three effects of gaming to focus on this workshop: tangential learning, cognitive gains, or stereotyped representations. Participants will be invited to reflect on their own gaming practices in the light of research findings on effects of gaming, and to think about how they can support the reflections of others – such as children, pupils or friends. The workshop is highly interactive. It invites participants to share their ideas on how their favorite games relate to research findings, and includes discussions, game playing and analysis.