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Wednesday, July 8 • 4:00pm - 5:00pm
Playtesting Games 2: The Sequeling

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Playtesting Games 2: The Sequeling
Mark Chen, Marshall Behringer, Carrie Cole, Ellen Jameson, Heather Messer

Playtesting should be a part of any game design cycle, since most games aren’t good games until they’ve been through multiple iterations of refinement based on player feedback. This workshop allows conference participants to test out in-development games from other participants, including many student teams from Clark Street Community School, providing that valuable feedback and bringing the featured games closer to being good.

Thanks to the participants sharing their games in this session: Owen Gottlieb, Jason Engerman, Tom Fennewald, Doug Maynard, Barry Joseph, Hannah Jaris, and Joel Langston.

avatar for Marshall Behringer

Marshall Behringer

Madison, WI, USA, Filament Games
Marshall is the Community Development & Outreach Specialist at Filament Games. A former educator, he grows and engages with the community of educators and classrooms that Filament works with on a regular basis. He directs user testing and advocates for teacher and learner needs as Filament designs and develops their learning games.
avatar for Mark Chen

Mark Chen

Accidental Hero and Layabout, Independent
non-tenure track positions. | life after a PhD. | gaming culture and power/agency in gaming practice. | esoteric gaming practices, workarounds, and hacks. | subversion, representation, margins. | board games.

Wednesday July 8, 2015 4:00pm - 5:00pm

Attendees (20)