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Thursday, July 9 • 10:30am - 11:30am
Love Is a Battlefield

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Love Is a Battlefield: A Comparative Analysis of Love as a Game Mechanic and SartreÍs Being and Nothingness
Kyrie Eleison H. Caldwell

This piece uses a semiotic textual analysis to discuss love-based mechanics in particular games, namely Fire Emblem: Awakening, Persona 3 and Persona 4, and the Harvest Moon series. These games’ love-based mechanics share an archetypical construction that posits a problematic discourse of love that revokes subjectivity and agency from the (usually non-player) characters who serve as objects of love for the player character. That rhetoric of love is then compared to that of Jean-Paul Sartre in Being and Nothingness in order to explore how these games’ mechanics of love undermine the diversity of games’ narratives and people’s actual experiences of love.

avatar for Kyrie Eleison H. Caldwell

Kyrie Eleison H. Caldwell

Graduate Student (Master's), Massachusetts Institute of Technology
I am a master's candidate in Comparative Media Studies at the Massachusetts Institute of Technology, where I work in the MIT Game Lab and The Education Arcade. My current research interests lie in intersectional representation, gender, and affect in games, and my background is in art history and religious studies.

Thursday July 9, 2015 10:30am - 11:30am
Play Circle Theater

Attendees (4)