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Thursday, July 9 • 12:00pm - 1:00pm
Games for Insight & Innovation

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TASK - A Transformational Videogame
Roberto Razo Rodríguez

Design students needs to learn ethnographic skills for user centered design. We want them to learn realize that in an interview there are different kinds of questions that can lead to different kind of responses. To do this we are designing a video game to allow a situated learning experience through the dynamics between: people, content and context. In this game the following concepts are being applying: Transformational Play (Barab, 2010), Player Experience Need of Satisfaction (Rigby & Ryan, 2011) and the 36 learning principles of learning (Gee, 2003).

Mind of an Innovator
Justin Lee, Bryan Kujawski

Imagine there was a game being played in your organization. Everyone was a player, and the game was integrated into your daily work. In order to succeed in the game, you needed to pay attention to specific things other players said or did. And when they did or said these things, your goal was to be the first to recognize them with a tangible item, a token. Success in this game happens when you receive a high amount of recognition tokens, and when you give a high amount of recognition tokens. In our Mind of an Innovator game, the behaviors promote divergent thinking.

Problematizing Games and Learning: The Ideal Trajectory and Cultural Ideologies
Hong-An Wu

In this presentation, I will problematize the celebratory claims about the educational value of learning through vide game cultures by examining critiques from critical digital studies and critical cultural studies. The first problem with the claims made about learning through video game cultures is that it assumes an ideal trajectory towards video game participation. The second problem with the claims made about learning through video game cultures is that they do not address explicitly the embedded cultural hegemony that students are also learning. By bringing these concerns into the discourse and proposing possible alternative approaches, this presentation aims to engage with this medium from a critical position in this emerging field of games and learning.

avatar for Owen Gottlieb

Owen Gottlieb

Assistant Professor, Interactive Games and Media, RIT
Owen Gottlieb, Ph.D. is Assistant Professor of Interactive Games and Media at RIT. He is the the founder and lead researcher at the Initiative in Religion, Culture, and Policy at the RIT Center for Media, Arts, Games, Interaction, and Creativity (MAGIC) magic.rit.edu/rcp Jewish Time Jump: NY his mobile augmented reality history game (developed at ConverJent (www.converjent.org) was nominated for Most Innovative Game by the Games for Change... Read More →

avatar for Justin Lee

Justin Lee

Lead Media Designer, Capella University
Justin is the Lead Media Designer at Capella University, where he partners with academic leadership, acting as a conduit and advocate for engaging, innovative and effective media ideation and direction. Due to his curiosity and love of solving problems, he has successfully performed in many roles during his fifteen-years in the industry. Justin has extensive experience in graphic and interactive design, user experience, branding and identity... Read More →
avatar for Roberto Razo Rodríguez

Roberto Razo Rodríguez

Universidad Iberoamericana Puebla

Thursday July 9, 2015 12:00pm - 1:00pm
Inn Wisconsin

Attendees (25)