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Friday, July 10 • 12:00pm - 1:00pm
Games in Art, History, & Humanities

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Secret Societies of the Avant-garde
Keri Watson, Anastasia Salter

Our design of "Secret Societies of the Avant-garde" (under testing Spring 2015 in a mixed mode course on Twentieth-Century Art) will demonstrate how using a serious game to teach art history not only fosters interactive learning, but models one of the most compelling artistic trends of the post/modern era as well. These models, the mechanics of the adventure game genre (puzzle-driven and informed by a sense of participating in a goal-driven narrative thread), and our knowledge of modern art inform the game’s design. The game has five phases, during which students will play in teams and uncover and interpret artifacts from various art historical movements of the twentieth century. Working together, they will interpret primary and secondary sources including visual objects, letters, and essays, craft cohesive narratives for their objects that situate them within an avant-garde movement, and compete for clues that will help their team overcome obstacles.


Steampunk Rochester
Trent Hergenrader, Steve Jacobs

Steampunk Rochester,” is an interdisciplinary project at the Rochester Institute of Technology that involves approximately 75 students from three colleges (Lib Arts, Comp Sci, and Imaging Arts) and four departments (English, Fine Arts, Interactive Games and Media, and 3D Digital Design) that takes place over an academic year. Students are recreating the world of Rochester in the 1920s, first in text and then in one or more video games and accounting for social forces at play that time, including labor struggles, women’s suffrage, racism against immigrants, prohibition, and wealth stratification. Students are also learning that local history can be a rich foundation for the creation of game worlds.


Working Example: Using Popular Games for Serious Learning
Scot Osterweil, Eric Klopfer, Carole Urbano, Philip Tan, Rik Eberhardt, Jesse Sell, Kyrie Eleison H. Caldwell

A team of MIT researchers, in close collaboration with high school humanities teachers, is designing and testing supplemental curriculum resources for using games to support learning in the classroom. This is a work-in-progress in between the Seed and Sprout phases.

Moderators
Speakers
avatar for Kyrie Eleison H. Caldwell

Kyrie Eleison H. Caldwell

Graduate Student (Master's), Massachusetts Institute of Technology
I am a master's candidate in Comparative Media Studies at the Massachusetts Institute of Technology, where I work in the MIT Game Lab and The Education Arcade. My current research interests lie in intersectional representation, gender, and affect in games, and my background is in art history and religious studies.
RE

Richard Eberhardt

Cambridge, MA, United States, Massachusetts Institute of Technology
avatar for Stephen Jacobs

Stephen Jacobs

Associate Director, RIT Center for Media, Art Games Interaction and Creativity
Stephen Jacobs is an Associate Director of the Center for Media, Art, Games, Interaction and Creativity (MAGIC) and a Professor in the School of Interactive Games and Media at RIT. He has been a game and/or narrative designer on the serious game efforts Just Press Play, Picture the Impossible, MindGamers, Flip for History, and consulted on game design and narrative for Second Avenue Learning, and Ratatoskr Entertainment,Inc and others. He... Read More →
avatar for Scot Osterweil

Scot Osterweil

Scot Osterweil is Creative Director of the Education Arcade in the MIT Comparative Media Studies Program. He has designed award-winning games in both academic and commercial environments, focusing on what is authentically playful in challenging academic subjects. Designs include the acclaimed Zoombinis series (math and logic), Vanished: The MIT/Smithsonian Curated Game(environmental science), Labyrinth (math), Kids Survey Network (data and... Read More →
avatar for Anastasia Salter

Anastasia Salter

Assistant Professor, University of Central Florida
Anastasia Salter is an assistant professor in digital media and texts & technology at the University of Central Florida. She is the author of What is Your Quest? From Adventure Games to Interactive Books (University of Iowa Press, 2014) and co-author of Flash: Building the Interactive Web (MIT Press, 2014). She writes for ProfHacker, a blog on technology and pedagogy hosted by the Chronicle of Higher Education.
avatar for Keri Watson

Keri Watson

Assistant Professor of Art History, University of Central Florida
Keri Watson is an assistant professor of art history at the University of Central Florida and specializes in modern and contemporary art and the history of photography. She has published on topics including Patricia Cronin’s public sculpture, Eudora Welty’s photography, and Judy Chicago’s feminist pedagogy, as well as curated exhibitions on sideshow banners and photographs, the photography of the civil rights movement, the history of... Read More →


Friday July 10, 2015 12:00pm - 1:00pm
Class of '24

Attendees (23)