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Tuesday, July 7 • 2:00pm - 4:00pm
PM1: Movable Game Jams: A Model for Informal Youth Education

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A Movable Game Jam is a model for helping youth develop higher order thinking and creation skills through the process of game design. The model was collaboratively developed by 12 organization in the NYC Hive Learning Network. The model is specifically designed as a one-off, 3.5 hour after-school activity. The model is also scaffolded by a live document of best practices (bit.ly/GameJamGuide) and a community of educators dedicated to contributing their knowledge to that document. We have currently run 7 Movable Game Jams, reaching over 200 youth and sharing 22 unique activities in the Game Jam Guide. We are actively trying to spread the model to more cities and expand the community of Movable Game Jam educators.

A Movable Game Jam event has three parts: an introductory activity to the principles of game design, an open design period, and a shareout. The majority of the event is spent in the open design period in which four stations are set up, each featuring an organization running a game design activity. Each station involves creating or hacking some aspect of a game, and can be completed in an hour. Every aspect of the event is “movable”- each time the event is run, it is at a different host organization, with different stations run by different organizations featuring different activities and/or game authoring tools.

This workshop has two goals: familiarize participants with the Movable Game Jam model, and empower and inspire them to run Movable Game Jams in their own cities. To accomplish this, our workshop lets participants experience a mini game jam. Participants will be briefly introduced to the presenters and the Movable Game Jam model (15 min). Participants will then experience a mini game jam, first by doing an introductory activity to the principles of game design (45 min), and then by engaging in three sample stations that feature game design activities from the Game Jam Guide (40 minutes). The last 20 minutes will be a debrief, introducing the Game Jam Guide and the professional development benefits to educators in running this model, and opening the floor for questions.

The Movable Game Jam is intended to be a highly collaborative model, and thus this workshop will offer something for almost anyone interested in game design as an educational tool. Schools or community organizations can act as host for these events, and educators, graduate students, faculty, and/or game designers can act as facilitators for particular stations. The event works best when collaboratively run by facilitators with very different backgrounds, so that the facilitators learn as much from working with each other as students learn from the facilitators. Depending on their level of expertise in game design education, the facilitators can use existing activities from the Game Jam Guide or develop their own activities from their favorite game design tools.


Speakers
avatar for Kevin Miklasz

Kevin Miklasz

Assessment Specialist, BrainPOP
I work on the design of new playful assessments on BrainPOP's website, and the analysis of the clickstream data that results from such assessments. I describe myself as a gamer, foodie, scientists and educator in no particular order. I love teaching kids using games and game design, I like creating games myself and I like analyzing them.
avatar for Brendon Trombley

Brendon Trombley

Game Designer, Institute of Play
Brendon Trombley is a game designer, educator, and adventurer living in New York City. His passions involve games, technology, learning, travel, and food, and he tries to mix and match them whenever possible (be careful when combining food and technology!). | | Brendon is a graduate of the New Media Design program at Rochester Institute of Technology, where he trained in the principles of design in addition to a wide array of... Read More →


Tuesday July 7, 2015 2:00pm - 4:00pm
Inn Wisconsin

Attendees (14)