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Tuesday, July 7 • 10:00am - 12:00pm
AM1: Collectible Card Games for Educators

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Collectible card games and its sub-genres are popular among both children and adults.
Their educational aspects have attracted attention from education community. These 
games are not only engaging and social, but also encourage players to strategize, 
communicate and make estimates. Some players spend endless hours designing, testing, 
and refining decks. Others are constantly trying to complete and perfect their collections. 
Yet others enjoy the camaraderie of the community, as well as mentor and mentee 
relations. Some of these activities are useful in themselves, exercising logic and critical 
reasoning. Others seem ripe for adaptation to an informal learning environment. In spite 
of this, very few educational CCGs have been made. We imagine this workshop will 
spark audience members’ interest to pursue design and development of such games.
We will first present some background on the topic of collectible card games (CCGs) and 
its sub-genres. We will familiarize the audience with the educations aspects of these 
games, and common pitfalls to avoid. For the majority of the remaining time, we will 
collaborate and guide audience to make an educational CCG. During this process we will 
give examples of successful CCGs, and discuss their design characteristics. We will 
move on to a brainstorming session, followed by a division into smaller groups for design 
work. Groups will then come back together to test the games. Time allowing, the division 
and collective testing cycle will be run at least twice. We will conclude with parting 
thoughts for how the game can transition to the digital realm: what mechanics and 
dynamics would need modification without a tangible element, and possible mechanics 
that could benefit from a lack of tangibility.

Tuesday July 7, 2015 10:00am - 12:00pm CDT
Inn Wisconsin

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